![]() Over the past two decades, a number of real time strategy games were released with either a partial or fully committed vision of a competitive multiplayer scene. The Two Types of Competitive Real Time Strategy Games Economic management in Age of Empires II. Special thanks to Lalush and AVEX, whose conversations have contributed a lot to my thinking around this topic. Special thanks to RAPiD for providing feedback on this piece prior to release. ![]() ![]() To be clear – this piece does not take a position on which game is “better” or “worse”. To do this, I’ll argue that StarCraft II is not a successor to Brood War – it belongs to a different sub-genre. Today I’ll be proposing a breakdown of competitive real time strategy games into two distinct sub-genres – “classic” and “modern”.
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